before taking any other troubleshooting steps. Updated all muzzle flashes to now kick up much more dust after sustained firing. Capturing the center flag does not cause any ticket loss or ticket bleed. For more on the development and challenges we faced with this update see our pre-launch blog post (LINK URL). Occasionally a player does not spawn at a Rally Point. Cons: Large Construction cost & build time, very exposed / prominent position which is easy to target with area effect weapons. GB FV510 IFV was particularly susceptible to this issue. Fixed a minor issue with flowers clipping through stone walls at grid F6-5-4. Updated the minimap with intent to make height more readable, minimap also now features trees. Fixed an issue with CAF Manic-5 TC v1, which was incorrectly named TC v2. Gorodok Fixed various floating grass: grids F6-1-2, H4-1-4, F7-7-8, C12-8-3. Added a new landscape shader and new landscape textures. Squad is a tactical first-person shooter made by Offworld Industries, a game developer comprised of several people who helped create the Project Reality mod for Battlefield 2. Adjusted the rotation speed of open turrets and emplacements using keyboard and mouse input. Various Kit icon issues Occasionally the kit and weapon in the deploy screen squad list will show up as a white square instead of the kit. Fixed a minor UI issue with inconsistent vehicle icons between the vehicle card menu and the map icon for the following vehicles: Simir MG3, Simir Kord, Modern Technical UB32, MEA BRDM2 UB32. Added various types of additional cover to various central locations. Fixed a minor visual issue with the texture on an Afghan rock wall endcap looking washed out, which was missing albedo. a UGL impact getting perceived the same as a Tandem rocket). Design Intention: This gives defending players the opportunity to deploy an elevated, protected position, which they can use as an observation and firing platform. Updated CAF arid uniforms textures to look more authentic. Create Infographic with the information below: Added a Depth of Field (DoF) effect. Fixed an issue with different projectiles having non-muffled vehicle impact sounds while inside the vehicle. Updated 3D SL / FTL world markers placed through the T menu or by hotkeys to have a 1.2s cooldown. This effect simulates the dimming of ambient light in enclosed spaces like buildings and forests. Discussion Squad is again way too infantry-based, almost all AAS/RAAS layers lack light AT-vehicles Author Date within 1 day 3 days 1 week 2 weeks 1 month 2 months 6 months 1 year of Examples: Monday, today, last week, Mar 26, 3/26/04 Updated the vehicle tents on all Jensens Range layers to now use new neutral protection zones to destroy projectiles. Fixed a section of a wall having broken LODs making the wall appear damaged at grid F6-4-7. Sumari Seed v1 has been updated, and we have added 5 new additional seeding layers to help server staff seed their servers in a more hands-off manner: Special modifications to seeding layers include: Round start delay decreased to 30 seconds, Capturing an enemy-held flag requires having at least 2 more soldiers on the flag than the enemy (instead of 3). To halt their advance, a NATO carrier group has been . This should alleviate the issue of a vehicle crew not being able to determine the severity of an impact (i.e. Please note that the associated quality and performance tradeoffs have similarly changed. Adjusted the CAF C9A2 & MIL Minimi Classic rearm costs to 30 ammo points per boxmag, instead of 25. Updated open-top / RWS vehicle turrets (those mounted on a pivot) to no longer pass damage to the vehicles hull. Adjusted Skorpo Invasion v3 MIL secondary main protection zones, reducing the size of the zones & adjusting MIL vehicle layout. RAAS v07. We have added a mod versioning system to prevent this, however it will mean that servers are not able to host mods until their authors update them for v2.12. TC v2. Clarified the requirement for Combat Engineer explosives. Relit all tunnels with artificial lights and atmospheric effects, especially on Mestia. Updated several map layers which were displaying vehicles bundled in groups in the vehicle card list info. Fixed an issue with the entire inlet north of grid C11-2-8 not having water footstep SFX. At ease, Offworld Industries Changelog Amphibious Gameplay and Water Interaction This update primarily showcases amphibious functionality Summary Join the marine forces in amphibious assaults from ships off the coast. Note that this setting is currently not affected by graphics presets, so remember to turn it off if you decide to stop using it. Adjusted rearm cost for USA M136AT4 & CAF Carl G HEAT from 50 down to 35 ammo points. Those who know about it anticipate and destroy maps. Fixed smoothing groups, fixed dark baked in shadows in windows &. Fixed an issue with open holes in rock meshes at the waterfall grid H3-9-4. Potential Fix for a client crash related to audio and gun sounds. Improved the micro terrain across the entire landscape. Fixed an issue with cliffs having a collision that is far off the actual terrain at grid G6-8-8. It is intended to be a more action-oriented type of gameplay focused on infantry fighting with less downtime and a focus on a smaller fighting area. RAAS layers offer high variability of point layouts, Invasion layers offer a unique balancing philosophy of "First point hard to hold, last point hard to take" which should offer much more enjoyable Invasion Games for both sides, but will have a slight adjustment period. RAAS v02. This also helps reduce the perceived smudgyness of anti-aliasing. RAAS is a corroborative exam of the American education system mixed with the lack of self responsibility, touched with a little bit of social media rage syndrome. RAAS v09. This. Increased the turret health to match the INS T62. Fixed a minor visual issue with the USA HAT MAAWS having a slight gap in the reticle. Added a new visual aesthetic effect for helicopters the rotor wash of helicopter blades should now interact with the environment. Adjusted and replaced some ambient sounds. Upgrade package for defensive deployables. The only vehicles which will still have damage from turret hits passed to their hull are those where the turret is an integral part of the hull (i.e. Players could also use this as a corner-piece to connect with a larger network of defensive deployables like the HASCO walls, sandbags, HMG bunkers, etc. Added a new experimental Tire Fire deployable for Insurgents. Fixed an issue at the Old Hospital POI with wall alignment. A complete dictionary of Squad Maps and layers available in-game. Fixed a gameplay issue with the ACOG Scope stadia line widths not corresponding to the soldiers shoulder widths at range. Squad v3.0 will be released on Wednesday, June 22nd at 18:00 UTC. Added 4 new Yehorivka RAAS layers with re-configured CP routes, for improved variability and less predictability. Created a new shading pipeline for all grass and foliage, ensuring a more consistent and physically-accurate response to light. You may want to raise or lower your graphics settings from what you used before this update. RAAS v03. MEA now has 2x Ural Logi instead of Simir Logi. Kokan Adjusted all Kokan map layers to remove the ability to become Commander. Fixed an issue with a static shovel floating at grid D7-8-5. Along with every map/layer, each contains: Team Information (Name and Total Tickets) Vehicle Information (Name, Quantity and Delays) Layer Information (Weather, Command and Total Capture Points) and more! Fixed an issue with vehicles sometimes floating when they first spawn. Smoke, grass, bushes and other foliage will now be blown around when a helicopter hovers low to the ground during flybys / landings. Fixed the Scots Pine tree texture so it is less bright. RAAS v11. Update v3.4 for the tactical first-person shooter, Squad, is now available on Steam. #5 killertowfoo Mar 7, 2021 @ 8:33am Fixed vehicle spawner issue on Kohat RAAS v4 GB LPPV and FV107 will now spawn at the start of the round. Fixed the RUS MTLB VMK not spawning on Jensens Range v2. Fixed thousands of legacy assets that exhibited visual artifacts in the new lighting and fog. Fixed a long-standing issue with RAAS fog of war, which was unintentionally hiding lost and double neutral flags. Adjusted Sumari Seed v1 map layer increased tickets to 300/300 (was 100/100), increased round timer to 4 hours (was 2 hours), decreased startup timer to 30sec (was 60sec), increased forward spawn expiration to 15min (was 10min), removed ticket gain from capturing a flag (was +20 tickets), increased the mercy bleed rate. Adjusted all Gorodok map layers helicopter altitude threshold to be decreased from 400m to 300m. Adjusted Al Basrah Skirmish v1 protection zone so MEA can build a FOB near the Mosque. Fixed an issue with decorative stones causing issues with players crawling into the collisionless mesh by reducing the overall scale/size of these objects. While the ultimate solution will include changes to those offensive assets, buffing deployables should lead to more enjoyable defensive gameplay in the meantime. These are 100 round box mags. Updated Seed Map layers to now show the game mode in the server browser, as well as adding the game modes description to the team select menu. Updated Mutaha RAAS v1 to include new CPs and new routes. Vehicle Reset Feature does not currently work with Helicopters. Fixed an exploitable player collision on the Middle Eastern Urban Residential house ME_UrbRes_Bld_Med_04. Adjusted the CAF Arid and Woodland team selection images to reflect the most up to date character and weapon models. My suggestion? Updated POIs: Hilltop Bunk Ruins, Train Bridge, Gas Station, Soloninki Ruins, River Fortification. Updated CAF weapon text description in the role loadout screen. This is intended to help mitigate visual anomalies from high altitudes, as well as reduce abuse of excessive helicopter spotting by exploiting LODs/landscape render issues at high altitudes. As always please provide your feedback after playing Squads v2.12 Update on our forums (Link URL). Vehicle Reset Feature can freeze a vehicle in the air if used too close to a tree. deployables to be placed intention is to disallow all deployables in the sewers. Squads v2.12 update also brings a host of additions, improvements, and changes to the games gameplay experience. The most obvious part of the v2.15 Update is the much anticipated release of the Australian Army.